Argenton

You are born of the rugged and proud peoples of the wastes and the sea. Internationally renowned warriors, on both land and sea, and the only distributor of Spice. Your peoples have a thriving economy in the sandy wastes; a desert oasis on the sea. Led by mystics and generals, those from Argenton are battle born and ready.

 

Male

Female

Strength

+0

+0

Toughness

+5

+5

Dexterity

+5

+5

Speed

+5

+5

Intelligence

+10

+5

Perception

+5

+0

Willpower

+0

+5

Charisma

+5

+10

Luck

+10

+10

 

Skills:
Acrobatics +5, Appraise +5, Alchemy +5,
Armor (Heavy) +10, Athletics +5, Bluff +5, Command +5, Dodge +5, Interrogate +5, Linguistics (Argent) +10, Operate (Naval) +5, Regional Lore (Argent) +10, Survival +5, Weapons (Medium & Shields) +5

Fate Threshold:
3 (Fated 9+)

Racial Ability:
The Wrack: You gain the Resistance (Fire) Perk. In addition, you treat your Toughness bonus as one higher for calculating Fatigue.

Racial Aptitude:
Dexterity

Wounds:
8+1d5 Wounds.

Race

Background

Argenton

Golden Age Playtesting takumi takumi